OBJECT ORIENTED ANALYSIS AND DESIGN WITH UML PDF

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UML Applied - Object Oriented Analysis and Design using the UML. THE ELABORATION PHASE. Deliverables. Summary. USE CASE MODELLING. Object-Oriented Analysis and Design with UML Training CourseAdegboyega Ojo Elsa Esteveze-Macao Report 19 Version DOWNLOAD PDF. PDF | Presentation of Analysis and Design using Software Architecture and Patterns as well as Object-Oriented Fundamentals. The Unified.


Object Oriented Analysis And Design With Uml Pdf

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Check Out Object Oriented Analysis and Design Using UML Pdf Free Download. We provide reffirodonverm.ga Object Oriented Analysis and Design Using UML study. opers and students learn core skills in object-oriented analysis and design From Craig Larman, Applying UML and Patterns: An Introduction to Object-. The Object-Oriented Analysis and Design Using UML course provides instruction and practical experience focusing on the effective use of object-oriented.

Use Case Modelling Conceptual Modelling Behavioural Modelling Software Architecture Collaboration Diagrams Component Diagrams Frameworks and Patterns Software Design Design Class Diagrams Activity Diagrams Sequence Diagrams Statechart Diagrams Design Patterns UML Tools Set Overview The Unified Modelling Language UML is a graphical language for visualising, specifying, constructing, and documenting artefacts of software intensive systems [6].

Following the introduction of basic concepts and principles of object orientation, the course shows how informal requirements can be described in details. Considering four views of a typical system - user, static, dynamic and implementation, each of the nine UML diagrams are discussed extensively for modelling these views. For instance, the course describes: i use cases for modelling requirements, ii class and object diagrams for obtaining good understanding of an application domain and iii sequence, collaboration and statechart diagrams for analyzing requirements and specifying architectural and design decisions.

It concludes with a comparative analysis of some popular UML tools. The rest of this document is as follows. Sections 2, 3 and 4 explain respectively the objectives, prerequisites and methodology for teaching the course.

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The content of the course is introduced in Section 5. The assessment and organization of the course are explained in Sections 6 and 7.

Following references, Appendix A includes the complete set of slides and Appendix B contains two sets of assessment questions with answers. Objectives The objectives of the course are as follows: 1 Teaching the basic concepts and principles of Object Orientation including Object Oriented Analysis and Design.

Introduction 2 3.

Prerequisites This course assumes that the learner possesses the basic knowledge of application development. No prior knowledge of Object Orientation is required. Generally, instructors are expected to administer the course material in a tutorial style. Unlike most courses or materials available on UML, this course teaches UML from an application perspective rather than the usual notation perspective.

Object Oriented Analysis And Design With UML Note pdf download - handwrittenLectureNotes for free

The synopses for these sections are presented below. The course starts with an Introduction section, which describes the contents presented in subsequent sections, including the organizational aspect of the course. Introduction The Introduction section provides information on the aims of the course, the outline of each section, and the schedule for the course as delivered within the context of the e-Macao Project.

This part is covered in the slides 1 through Object-Orientation This section is covered in the slides 17 through The section concludes with the presentation of Object Oriented Analysis and Design.

Introduction 3 5. It starts by explaining what modelling entails and why it is important for software and system engineering. This section is covered in the slides 84 through UML Modelling The section constitutes the major part of the course.

It presents the nine UML diagrams and how they are applied through the five modelling activities: Requirements, Architecture, Design, Implementation and Deployment.

Unlike most courses or materials available on UML, this course teaches UML from an application perspective rather than the usual notation perspective. The synopses for these sections are presented below. The course starts with an Introduction section, which describes the contents presented in subsequent sections, including the organizational aspect of the course.

Introduction The Introduction section provides information on the aims of the course, the outline of each section, and the schedule for the course as delivered within the context of the e-Macao Project. This part is covered in the slides 1 through Object-Orientation This section is covered in the slides 17 through The section concludes with the presentation of Object Oriented Analysis and Design.

Introduction 3 5. It starts by explaining what modelling entails and why it is important for software and system engineering.

Object-oriented analysis and design

This section is covered in the slides 84 through UML Modelling The section constitutes the major part of the course. It presents the nine UML diagrams and how they are applied through the five modelling activities: Requirements, Architecture, Design, Implementation and Deployment. The following sections are devoted to each of these modelling activities.

Requirements This section teaches about requirements in general. It shows how requirements can be described informally and how they can be modelled as Use Cases.

Object-Oriented Analysis and Design with UML 2

In addition, the section presents how the basic concepts and entities of an application domain can be described using Class and Object Diagrams. Furthermore it teaches how Interaction and Statechart Diagrams can be used to specify class and object interactions and their internal behaviours respectively.

This Section is covered in the slides through Next, it presents Collaborations and how they can be used to model the functional units of a system.

Static and dynamic aspects of collaborations are covered as well. Collaboration Diagrams are presented as the major diagram for architecture modelling. Packages are introduced for organizing or modularizing the functional units of a system.

This section is presented in the slides through Design The section, covered in the slides through , starts with an introduction to System and Object Design activities.

Next, it presents Design Classes as foundation of the whole development. The steps involved in building Design Class Diagrams are described, from reviewing conceptual classes, to decorating design class attributes with data types, to providing default values and constraints.

Furthermore, Activity Diagrams are presented for describing business processes, procedures or algorithms. Sequence and Statechart Diagrams are revisited in the discussion of detailed design of both internal and external behaviours of system objects.

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The section is concluded with a discussion on Design Patterns. Introduction 4 5. Implementation This section presents Components Diagrams and how they can be used to specify implementation artefacts: Source Code, Executable Releases and Physical Databases.

Implementation modelling is covered in the slides through Deployment This section teaches how Component Diagrams and Nodes can be used to describe the deployment environment of a system. Slides to contain this Section. Slides through contain this Section. The basic features of each tool are presented, as is the comparative analysis of the tools.

This Section is presented in the slides through Summary This section provides a summary of the entire course highlighting the major points in each of the sections. The summary section is given from the slide to Two sets of assessment questions are given in Appendices B.

The assessment compliments the 55 tasks or assignments provided in the various sections.

They are encouraged to reuse the demonstrated code and examples in their assignments.Objects 1. Which of the two layering styles best describes this architecture? An actor: Useful and stable abstraction Modeling helps coding. This section is covered in the slides 84 through Component Diagrams A state is the condition of an object a upon construction b that governs whether an event will trigger a transition c at the beginning and at the end of a scenario d at a point in time e-Macao e-Macao Task 40 Task 41 Select the best answer: Sequence and Statechart Diagrams are revisited in the discussion of detailed design of both internal and external behaviours of system objects.